Spirits of Senna wrote:I would like to use CAE software such as Solidworks and Pro Engineer to have more precision in playing and shaping around the car models.
As the main conversion expert and provider, I am asked this same question anywhere from 3 to 6 times every day since 1996. It is the #1 most mis-understood concept in the entire 3D graphics market. If you don't mind, let me chime in and provide a small snippet of the 5 page email I sent to each person every day.
You can't do this because SolidWorks and ProE are BREP solids modelers and SketchUp
just uses very simple polygon meshes. You can't turn meshes into a proper solids
model as you expect. It is like turning water back into an ice sculpture.
It's become an even more rampant problem since the SketchUp software became
popular back in 2010, as there's 25 million people all trying to use SketchUp
as a MCAD modeller (which it is not). I do explain this problem in a slightly deeper manner
online here:
http://www.okino.com/conv/exp_sketchup. ... nstruction
Most people on forums don't believe my comments but that is due to lack of understanding about mesh vs. NURBS/solids data. There is no magic to importing mesh data into SolidWorks or ProE, and all those cheap plug-ins from India just pull the wool over your eyes.
At most, you'll need one of the interactive surface approximation programs I would normally email someone directly.
They allow you to interactively re-surface a mesh model with NURBS
equivalents, after which you can then attempt to stitch the NURBS back into a
BREP solid. You do need a proper program to re-engineer the mesh data into
proper NURBS, and then turn the NURBS into solids.
Now, no one ends up doing this since the average costs are in the $5k range,
and you still need to spend many hours doing the reverse engineering yourself.