Hey guys,
I always think that the main reason of using a dynamic multibody tool like Adams is to estimate the dynamic loads of the chassis components during some driving events (ex. riding on curbs), so that those components can be optimised in finite element tools, while some kinematic tools (OptimumK or the suspension analysis of Adams) will help defining the kinematic points of the suspension.
But a chassis engineer told me that in their team no one is really using dynamic multibody simulation, what they do is just measuring forces in all suspension linkages of the car of last year, calculating the contact patch force, and feed it back to finite element software. And for the performance analysis they have another in-house quasi-static lap time simulation tool.
Does anyone know that if it is the general case in motorsport? What role do dynamic multibody tools play in the design phase of race cars? Looking forward to your opinions and comments
hkazami