Check out this page, there is a Java applet where you can play with a 2D Airfoils:
http://www.desktopaero.com/appliedaero/ ... iveaf.html
NOTE:
This program uses a combination of thin airfoil theory and conformal mapping to very quickly compute pressures on an airfoil. A method like this was used in the 1950's to compute airfoil pressure distributions before Java was invented. The section shape is very simple as well: upper and lower surfaces consist of a quadratic in sqrt(x) and a quadratic in (1-x), patched together at the control points. This provides just 4 degrees of freedom, but does lead to curves that look like airfoils.
With all those simplifications, the speed of F1 cars and aprox. airfoils dimentions you can speculate some maximun angles F1 teams can use before stalling
Ovbiously F1 wing profiles are optimized and interact with other areas (and dont forget its 3D) so you wont get exact values but you will be maybe 10% close for front wing and %30 for rear.... but thats just taking 10.000 assumptions
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