What are you trying to do? Drawing lines and spitting out numbers... is not suspension design. There are DEMO versions of kinematic sims, where you generally can't do much, and can't save anything. Kind of the ghetto approach. OptimumK comes to mind.I don't need anything with excellent graphics just somethign where you can draw a couple lines and spits out numbers for you. It needs to be something to play with the suspension systems along with the chassis. And Preferably free or cheap.....Any help would be really appreciated guys!
Sadly, no. Not even close.If i know the coefficient of friction for a tire, As well as the contact patch?... I can then calculate the necessery suspension geometry correct?
Care to elaborate then?Jersey Tom wrote:What are you trying to do? Drawing lines and spitting out numbers... is not suspension design. There are DEMO versions of kinematic sims, where you generally can't do much, and can't save anything. Kind of the ghetto approach. OptimumK comes to mind.I don't need anything with excellent graphics just somethign where you can draw a couple lines and spits out numbers for you. It needs to be something to play with the suspension systems along with the chassis. And Preferably free or cheap.....Any help would be really appreciated guys!
Or, if you know what you're doing, you can program up your own stuff. If you don't know what you're doing.. I'd suggest just reading Carroll Smith books and not getting in over your head with simulation.
Sadly, no. Not even close.If i know the coefficient of friction for a tire, As well as the contact patch?... I can then calculate the necessery suspension geometry correct?
ReubenG wrote:
In answer to your question about friction / contact patches:
Friction and the contact patch will determine the size of the loads going into the the tyre and hence the suspension. You can't calculate the suspension geometry from this info - the loads will determine the area / thickness / cross section of the suspension arms necessary to carry the loads BUT suspenion geometry will always be chosen by the designer as the best compromise between tyre movement (path of the tyre centre, camber change, bump steer (if present)) and the necessary packaging to make it fit with the rest of the car.