I used to model in "artsy" programs like Maya before i got into the whole engineering thing. I could handle modeling a car with the artsy programs.. but Solid works is not so intuitive with freeform modeling (well to me at least)I am OK with regular shapes like blocks and circles ellipses etc
I got through school with those techniques, but now i am dabbling in the aerodynamics part of things. I am trying to draw an F1 chassis and I just want to know what is the best way to approach it.
Splines? Surfaces? regular extrusions? How do the surfaces comply to dimensioning them?
I would just like Something that could give a similar quality to the present cars. Any tutorials out there would be good.
thanks