As data acquisition has grown in the sport, there is much less importance on driver feedback, as all of the driver movements are tracked. The car's handling is tracked and handling problems are pinpointed, and don't have to be remembered by the driver. In fact with live telemetry, a driver/car is pretty much analyzed before the car returns to the pitlane. Even when a driver's comments are opposite of what the data says, the engineers will follow what the data says, rather than the driver because the drivers brain isn't physically capable in memory or speed of current data acquisition collection.adam2007 wrote:right example. when people say how can a rookie devlope a car i mean when he reports back to engineers saying can lacks rearend grip i mean what else can he say? if u get what i mean?
Completely untrue, IMHO.speedsense wrote:As data acquisition has grown in the sport, there is much less importance on driver feedback, as all of the driver movements are tracked. The car's handling is tracked and handling problems are pinpointed, and don't have to be remembered by the driver. In fact with live telemetry, a driver/car is pretty much analyzed before the car returns to the pitlane. Even when a driver's comments are opposite of what the data says, the engineers will follow what the data says, rather than the driver because the drivers brain isn't physically capable in memory or speed of current data acquisition collection.adam2007 wrote:right example. when people say how can a rookie devlope a car i mean when he reports back to engineers saying can lacks rearend grip i mean what else can he say? if u get what i mean?
For instance, the driver movements (all of them) are recorded faster than the driver can react (20hz-50hz) and car's movement are recorded faster than the car can physically move. (100hz-1000hz).
A driver may make 300 decisions a lap from which only 10% percent of them will be remembered. A good driver with excellent feedback can remember some 20-30 decisions of a lap. The data system is capable of seeing them all, when the analysis (the data geek(s) ability to analyze) is capable of tracking them. Even current simulation programs which are run with current data, include driver analysis.
About the only thing left up to the driver is whether he likes the car or not and that the car can do the things that the driver demands of it. About the only thing that can't be tracked is how the driver "likes" the car or his/her desires.
It's not like the old days where it was up to the driver to define the direction of the car and it was important that a driver had really good feedback so that the car would be setup correctly. Now a days, the engineers, designers and setup engineers have a 100 times the information to replace driver feedback.
A rookie coming into F1, doesn't need feedback or setup skills, only driving skills, if the data is analyzed well. Drivers feedback is no longer a requirement for employment and is infact way down the list of abilities from where it used to be, in the pre-data era. IMHO
Oh oh oh I want to diagnose...Jersey Tom wrote:Good, accurate, concise driver feedback makes the chassis tuning process MUCH easier and faster for the engineer, data or not. Consequently, inaccurate subjective feedback will screw you good.
"Car is oversteer" is crap feedback.
"Car is oversteer on entry" even is pretty much crap.
Good driver needs to identify what the car's doing, when, and why. For example:
"Car becomes free on entry from forward weight transfer under the brakes... mid corner balance is neutral with smooth off-to-on throttle transitions.. car tightens up slightly on-throttle until rear end breaks free. Car turns-in well on low speed corners in general, but is a little over responsive during small steering corrections at high speed"
Would be a start.
My career of some twenty years in pro racing, is looking at data. And yes you can clearly define oversteer (infact it's the easiest to define, one simple way is comparing steering to lateral g, though many more ways are possible) and understeer (much harder to define, as each driver the amount of it is different according his taste).Jersey Tom wrote:Completely untrue, IMHO.speedsense wrote:As data acquisition has grown in the sport, there is much less importance on driver feedback, as all of the driver movements are tracked. The car's handling is tracked and handling problems are pinpointed, and don't have to be remembered by the driver. In fact with live telemetry, a driver/car is pretty much analyzed before the car returns to the pitlane. Even when a driver's comments are opposite of what the data says, the engineers will follow what the data says, rather than the driver because the drivers brain isn't physically capable in memory or speed of current data acquisition collection.adam2007 wrote:right example. when people say how can a rookie devlope a car i mean when he reports back to engineers saying can lacks rearend grip i mean what else can he say? if u get what i mean?
For instance, the driver movements (all of them) are recorded faster than the driver can react (20hz-50hz) and car's movement are recorded faster than the car can physically move. (100hz-1000hz).
A driver may make 300 decisions a lap from which only 10% percent of them will be remembered. A good driver with excellent feedback can remember some 20-30 decisions of a lap. The data system is capable of seeing them all, when the analysis (the data geek(s) ability to analyze) is capable of tracking them. Even current simulation programs which are run with current data, include driver analysis.
About the only thing left up to the driver is whether he likes the car or not and that the car can do the things that the driver demands of it. About the only thing that can't be tracked is how the driver "likes" the car or his/her desires.
It's not like the old days where it was up to the driver to define the direction of the car and it was important that a driver had really good feedback so that the car would be setup correctly. Now a days, the engineers, designers and setup engineers have a 100 times the information to replace driver feedback.
A rookie coming into F1, doesn't need feedback or setup skills, only driving skills, if the data is analyzed well. Drivers feedback is no longer a requirement for employment and is infact way down the list of abilities from where it used to be, in the pre-data era. IMHO
I spend a good chunk of time looking at state of the art racecar telemetry. Upwards of a million dollars on some cars.
Some data is essential and lives by itself. Potentiometers and accelerometers used to develop 7-post drive files for example.. are their own thing that are independent of the driver for the most part.
A lot of handling though is very subjective to the driver. Some stuff you can see in the data, some you can't.
Even something as seemingly simple as 'oversteer' can be incredibly difficult to really define accurately, in relating what the data shows to what the driver says.
It's not how much you have, but how you use what you have. In F1, their data personel is divided into a fleet of engineers for specific areas of the car for clarity on the many meg's of data extracted from each session.Jersey Tom wrote:
Completely untrue, IMHO
I spend a good chunk of time looking at state of the art racecar telemetry. Upwards of a million dollars on some cars.
Some data is essential and lives by itself. Potentiometers and accelerometers used to develop 7-post drive files for example.. are their own thing that are independent of the driver for the most part.
The only constraints are the causes of handling situations in data and whether the software package can make it possible to define, by separating the causes from each other. You can see each and every movement and it is only the ability to see the cause and it's source (driver, car or track). Very few instances, cannot be defined this way, though those tend to be beyond the scope of the driver's feel or recall. A data acquisiton software package, is capable of analysis of the car, driver and track details at a speed and comprehensive that the driver cannot physically comprehend. That is, provided the person doing the analysis has the experience to extract it.A lot of handling though is very subjective to the driver. Some stuff you can see in the data, some you can't.
(previous post)Even something as seemingly simple as 'oversteer' can be incredibly difficult to really define accurately, in relating what the data shows to what the driver says.
Sure. But it's one thing to just compete with the top dogs.. to be in the same field. It's another to win races, and yet another to win championships.. especially with tires, aero components, etc changing every week.speedsense wrote:BTW, I am not saying that driver's recall isn't used anymore, it is. Though in 1988 (assumed pre-data era), it was far more important that the driver's duties and abilities, were included at top of the list, recall.
As data analysis has progressed, recall and chassis setup knowledge has digressed as far as how important it is to have such an ability. It is the advancement of data analysis, simulations and technology that has removed that importance and replaced it to the point that a driver without good recall or setup knowledge can compete with those that do have that skill, provided they have a good backing in data analysis.
I just made that scenario and comments up, but if I were to diagnose it...Scotracer wrote:Oh oh oh I want to diagnose...Jersey Tom wrote:Good, accurate, concise driver feedback makes the chassis tuning process MUCH easier and faster for the engineer, data or not. Consequently, inaccurate subjective feedback will screw you good.
"Car is oversteer" is crap feedback.
"Car is oversteer on entry" even is pretty much crap.
Good driver needs to identify what the car's doing, when, and why. For example:
"Car becomes free on entry from forward weight transfer under the brakes... mid corner balance is neutral with smooth off-to-on throttle transitions.. car tightens up slightly on-throttle until rear end breaks free. Car turns-in well on low speed corners in general, but is a little over responsive during small steering corrections at high speed"
Would be a start.
The front springs hardened to reduce weight transfer. Actually, since the rear breaks quite early you could soften the rears to achieve the same whilst improving rear traction. Reduce front wing to improve high-speed responsiveness. With the softened rear springs a possible softening of front ARB to counteract the possible increase in understeer.
amirite?
I didn't think of the tyres - oh yeah.Jersey Tom wrote:I just made that scenario and comments up, but if I were to diagnose it...Scotracer wrote:Oh oh oh I want to diagnose...Jersey Tom wrote:Good, accurate, concise driver feedback makes the chassis tuning process MUCH easier and faster for the engineer, data or not. Consequently, inaccurate subjective feedback will screw you good.
"Car is oversteer" is crap feedback.
"Car is oversteer on entry" even is pretty much crap.
Good driver needs to identify what the car's doing, when, and why. For example:
"Car becomes free on entry from forward weight transfer under the brakes... mid corner balance is neutral with smooth off-to-on throttle transitions.. car tightens up slightly on-throttle until rear end breaks free. Car turns-in well on low speed corners in general, but is a little over responsive during small steering corrections at high speed"
Would be a start.
The front springs hardened to reduce weight transfer. Actually, since the rear breaks quite early you could soften the rears to achieve the same whilst improving rear traction. Reduce front wing to improve high-speed responsiveness. With the softened rear springs a possible softening of front ARB to counteract the possible increase in understeer.
amirite?
Changing the springs won't change the load transfer, just how fast it occurs. Also, didn't quite say that the rear breaks away early.. just that it gets tight first until you get on it enough to break them loose.
If you have room to play, taking air out of the tires will make them less sensitive to load transfer (cornering stiffness will change less with dFz). Alternatively, if you have a Salisbury diff you can change the ramp angles to lock more on the 'off-power' side and less on the 'on-power' side, unless the rear really does spin early in which case maybe some more locking on-throttle would be good.
But yea I'd probably try less front or more rear wing to numb the response a bit at high speed.. or can be done with stiffer front bump stops if the car is riding on them, or even front/rear damper split.
Or at least that's where I'd start.