A lot of racecar vehicle dynamics are pretty simple, at the base level. The trick is breaking it down into simple pieces.
Kinda depends what you're trying to figure out exactly.
I completely disagree with this statement. Having been involved in 7 championships in assorted cars, teams and drivers. One championship stands out, as the driver could not tell if the car was oversteering (sometimes it was so bad, it was a wonder he kept it on the track, and he said afterwards the car was fine, the data showed it wasn't) or understeering except when it was so bad he couldn't drive it.Jersey Tom wrote:Good data is essential for chassis and "race package" development (e.g. 7-post testing), but you're not going to win championships with it by itself. You need a good driver that gives good feedback, coupled with a good team of engineers.
All oversteer is followed with a correction of the steering wheel, the amount of the correction is directly related to whether the car stays on the track and whether the car's attitude is neutralized. Oversteer is never a steady state condition and to the driver, a neutral car is never the same for two drivers.I don't think 'oversteer' is as simple as you put it, particularly since 'oversteer' or a 'loose' racecar can encompass a lot of things when the driver communicates it. The Ackermann corrected steering angle thing is hokey at best, and pretty poor IMO aside from some specific instances or as a really quick and dirty tool.
One must first understand the difference between tire slip angles and sliding the car (though slip angle does have a sliding effect within the contact patch but explainations are for another thread).The terms "saturated" and "trim" should be replaced with slip angle and rotation or attitude. Which can be measured though several different routes, depending on the availiablity of sensors. ALA-optical sensors (for lateral ground movement under the tires), tire pressure-temp sensors (calculating tire compression), ride height sensing and suspension sensors for roll. As a grouping for example, the more background information you have, the clearer it becomes (tire slip measurement machines, tire spring rate numbers etc.)For example, if the driver has the car mid corner and is slightly sawing at the wheel, your data trace for "oversteer/understeer" will be oscillating just as much as the steering trace is, even though the tires are saturated and the trim of the vehicle isn't really changing.
Oversteer is never a "static" condition. The only poor handling condition that "approaches" static is understeer (can maintain a constant Lateral G in most cases) If I understand correctly, you are describing an off-set track. Not the impossible, oversteer in a straight line.Or, in some forms of racing you might have an asymmetric vehicle setup where the car is at some non-zero sideslip angle while going down the straight, even so much that the wheel is significantly off center. In that event you have "static" oversteer even if the car is going down a straight line.. which is kind of an odd concept.
slip angle oversteer? If the car's attitude is within the slip angle of the tires, it's not oversteer. I think your trying to state a drift, which is within the traction circle and is what all engineers are trying to achieveOr there's the question of separating 'text-book' slip angle oversteer, from just high yaw attitude, to over-rotation. Which is most important for the driver? How do you even accurately measure accelerations in the "ground" plane when you have chassis roll in combination with changes in corner banking, bouncing off curbs, etc?
Depends on the system and how good it is. Some systems have pretty much removed enough noise that it no longer intrudes into the data. With the coming optic fiber wiring movement, noise may become a thing of the past. RF noise, magnetic fields intrusion have long since been reduced with the good system's design. Sensor noise, mainly is based in the quality of the sensor used.Not to mention many of the data channels inevitably get very noisy. What's real? What isn't?
What used to take two, three or four days in testing, can now be done in one day with a data system attached. What used to take an entire racing weekend to find, through the drivers recall, can now be found correctly in data in one fast lap.Track testing time is always at a premium. A cognizant driver with good communication skills will always be essential to developing the best race package, and getting the most stuff done in the shortest amount of time.
You misunderstand me, I never said the driver's input wasn't important. Just that the ability for a driver to have good recall isn't as important as it once was, and that it's because of data acquisition that has made this possible.Jersey Tom wrote:Sure. But it's one thing to just compete with the top dogs.. to be in the same field. It's another to win races, and yet another to win championships.. especially with tires, aero components, etc changing every week.speedsense wrote:BTW, I am not saying that driver's recall isn't used anymore, it is. Though in 1988 (assumed pre-data era), it was far more important that the driver's duties and abilities, were included at top of the list, recall.
As data analysis has progressed, recall and chassis setup knowledge has digressed as far as how important it is to have such an ability. It is the advancement of data analysis, simulations and technology that has removed that importance and replaced it to the point that a driver without good recall or setup knowledge can compete with those that do have that skill, provided they have a good backing in data analysis.
The sharp driver / engineer combination will make progress faster than just engineers by themselves. The whole idea is to get ahead of your competition and win races. I say it's still absolutely essential to have the driver in the process.
Plus there are some pro series where you are banned from having ANY telemetry on race day, in which case you damn well better have good driver/engineer communication. If you come in expecting to just go off data.. you're hosed.
Yeah, for an engineer they are far too simplistic. They try to cover too many topics too thinly.Jersey Tom wrote:A lot of racecar vehicle dynamics are pretty simple, at the base level. The trick is breaking it down into simple pieces.
Kinda depends what you're trying to figure out exactly.
Sorry,if I'm typing in a confusing manner, how about stated "if the car's attitude is within the slip angle of the tires...Jersey Tom wrote:Top NASCAR teams do run extensive simulation to know how to start their setups, and what changes will do what to the car.
But even then, when the car comes in and some change has to be made during the race, there is no telemetry. No data to help you. Clear accurate communication between the driver and crew chief is all there is. Knowing what setup change will have X effect on the car does you no good if the driver can't tell you what's going on.
Maybe my thinking on this is skewed as oval racing is what I'm most used to.
Also not sure what you mean by "if the car is within it's slip angle"
Yes and no. You have spotters and crew who can "see" the car all the way around on an oval. So the driver is not completely on his own with his description of the handling situation.But even then, when the car comes in and some change has to be made during the race, there is no telemetry. No data to help you. Clear accurate communication between the driver and crew chief is all there is. Knowing what setup change will have X effect on the car does you no good if the driver can't tell you what's going on.
Try this SAE book. A great study in vehicle dynamics and enough math/theory to wet your whistle-Scotracer wrote:Yeah, for an engineer they are far too simplistic. They try to cover too many topics too thinly.Jersey Tom wrote:A lot of racecar vehicle dynamics are pretty simple, at the base level. The trick is breaking it down into simple pieces.
Kinda depends what you're trying to figure out exactly.
I'm mainly trying to improve my knowledge of suspension and tyres; rolls centres, damping rates, slip angles etc etc.
speedsense wrote:Try this SAE book. A great study in vehicle dynamics and enough math/theory to wet your whistle-Scotracer wrote:Yeah, for an engineer they are far too simplistic. They try to cover too many topics too thinly.Jersey Tom wrote:A lot of racecar vehicle dynamics are pretty simple, at the base level. The trick is breaking it down into simple pieces.
Kinda depends what you're trying to figure out exactly.
I'm mainly trying to improve my knowledge of suspension and tyres; rolls centres, damping rates, slip angles etc etc.
Race Car Vehicle Dymanics by Milliken/Milliken
Another more recent one, also SAE
Race Car Engineering- by Warren J Rowley, with Computer Gurus, WM.C.Mitchell and J.J. Salinas, PhD, Peng- Mathmatical Modeling and Engineering consultant...
excellent reads, both of them...
Well I am an engineer hoping to get into motorsport at some point (and currently working in the automotive industry anyway) so I should really know that stuff. Anything else I can add to my CV as skills or understanding, the better.Jersey Tom wrote:Are you interested in that sort of thing as in.. what each one does for tuning a car? Or what?
Well.. I am a tire engineer, so I do have a pretty decent grasp on the concept of a slip anglespeedsense wrote:Sorry,if I'm typing in a confusing manner, how about stated "if the car's attitude is within the slip angle of the tires...
A lot of people, including drivers confuse the difference between sliding and slip angle and also drifting and sliding the car. There are major differences between those terms.
My understanding of the terms you use in description, it seems you relate to an Oval car more so than a road race car. So I'll describe this in that vain.
A tire slip angle, is the elastic ability of the contact patch (tire contact with the ground) and it's relationship to the actual path of travel of the wheel. (we'll use the rear tires for this, so as to not complicate by steering). On an oval the "path" or direction of the wheel is narrower to the left, than the path that the tire contact patch is contorted to. This variance, on a Cup Goodyear tire is approx. 7 degrees (pointed to the outside of the turn), when it is pushed to the limit of adhesion.
A simple way to see this, is to draw two parallel lines, top and bottom on a ballon, add a consistant downward pressure, and turn the ballon against the ground. The two parallel lines will no longer line up. The one on the floor will be turned to the outside. If you continue to add more twisting action, eventually you will "break" the grip to the floor. You have reached the limit of adhesion. As you twisted before it broke lose relates to the slip angle on a tire. When it broke lose of the floor, it would be the same as a loss of traction or a slide..
Now if you involve all four tires on a car, all at their maximum slip angle (this can be slightly different front and rear) the car from an outside observer, who would regard the car as sliding, due to it's attitude being different from it's path.
This is a drift. The car is at maximum grip, but not sliding, though the path appears as though it is, to the outside observer. This is the difference between a drift and a slide.
And what I meant when I said, within the cars slip angle.
Loose (Oversteer) is a sliding condition, drifting a car with a slightly greater slip angle in the rear than the front, is NOT loose (oversteer), but infact well within the grip level of the car and due to the differences of the properties of the front and rear tires.
BTW, this happens frequently in cup cars as the rear suspension (live rear axle) is not anything like the indepentent front A Arms. And the suspension imposes a different slip angle than the front (which also has steering). Plus the tire sizes front and rear are not the same, hence the different slip angles do to construction of the tires.
I realize the way Knaus and friends work. Yes, they do lots of up-front simulation with a large engineering staff. They know what adjustments will do what, ahead of time.Yes and no. You have spotters and crew who can "see" the car all the way around on an oval. So the driver is not completely on his own with his description of the handling situation.
And the teams that don't test, especially the ones that test without data acquistion, don't win very often like the ones that do test and use data systems. Their decisions are much more reality based and with much more knowledge of what changes will do what and why. "Off the Cuff" racing or testing, without data acq. or some sort of data collection and analysis, will always provide "Off the cuff" results, no matter how good the driver is at recall or engineering his own car.
The guys who win often and consistantly are doing so, because of their background work with data collection. Guys like Jimmy Johnson and Knaus have their heads in their computers and in data acquisition when they are allowed to use it. And at the races, they also are referring to a simulation program, either Adams, Pi research, Chassis Sim or Miliken simulation programs running in the background (some trailer at the track) with the changes proposed getting run through the sim BEFORE they change the car. IMHO
Whoops, forgot that fact, the front and rear tires are the same size. Been a while since I worked in Cup.Jersey Tom wrote:
Well.. I am a tire engineer, so I do have a pretty decent grasp on the concept of a slip angle
The 'classic' definition of under- or over-steer, as you'd read in RCVD or what have you, is just the difference in front and rear axle slip angles. Doesn't necessarily have to be at the limit of traction (plow/spin). Can be linear range through transitional up until tires on one or both axles saturate.
Still don't see what you're saying about a car being "within its slip angle." That phase has no meaning to me. Tires are always at some slip angle, and the chassis always has some sideslip angle. Do you mean the car acting within the limit of traction, with the tires not fully saturated? Either way, you can have under- or over-steer anywhere in the range of vehicle handling.
With the Cup car as a good example, even going down a straight line at Ay = 0, the front and rear tires are at significantly different slip angles. If the rears are at a higher magnitude than the fronts, technically the car is at an "oversteer" condition. It makes for an.. interesting handling feel from where the car starts at 0 Ay, then progresses as lateral g's build up, and finally gets to ultimate trim. That's why I'm saying it's a bit difficult in pinning down 'balance' to a number or set of numbers. How much of the driver's perception of balance is absolute steering and sideslip angle.. versus how they build up with turn-in.. versus rotation.. versus ultimate trim.
Btw, front and rear tires are same size. And you may want to check your slip angle numbers.
[/quote][/quote]I realize the way Knaus and friends work. Yes, they do lots of up-front simulation with a large engineering staff. They know what adjustments will do what, ahead of time.
But STILL, when it comes time to make the change, you have to know what problem you're trying to address! Crew chief may have a list that says..
Change A -> Balanced car earlier in run, with poor trim later
Change B -> Poor trim and grip earlier in the run, with peak balanced grip late
Change C -> Frees car up everywhere
Change D -> Tightens car on-throttle
Change E -> Makes car less sensitive to forward/rear load transfer
Change F -> Makes car more sensitive to load transfer
Etc. Even with all that, it is STILL up to primarily the driver to communicate specifically what is happening with the car, where on the track, and under what inputs, so the chief can pick the best 'play' to run.
Good example of this is with Dale's setup. Very talented driver. Excellent engineering staff. Not winning championships, or even many races. May start strong and then falls back. Big change since his new crew chief in how he's giving information back during a run. He's even using numbers to describe it now!
Certainly good data is what puts ya way ahead of the curve. No denying that. IMO, the driver feedback is still a critical feedback parameter. Can't just do it with engineers. I suspect that's one reason Claude, in all his wisdom, wasn't particularly successful in Cup.