How to fix a Tilkedrome

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raymondu999
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Joined: 04 Feb 2010, 07:31

Re: How to fix a Tilkedrome

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Silverstone hasn't changed much really. Just added a few bits here and there, but I think last year's infield section has changed it a lot
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Just_a_fan
Just_a_fan
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Re: How to fix a Tilkedrome

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Also, don't forget that the FIA actually has circuit design guidelines/requirements. Tilke et al can't do whatever they want.

And Silverstone's first circuit was this:
Image

Note that the corner names...
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gridwalker
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Re: How to fix a Tilkedrome

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That version of the circuit was used for one year only in the pre-f1 days, so I chose to use the subsequent layout ...
"Change is inevitable, except from a vending machine ..."

andrew
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Re: How to fix a Tilkedrome

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It was used for the 1948 British Grand Prix, however as it was run to the then recently introduced Formula One regulations it counts as Silverstones first layout for F1.

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Ciro Pabón
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Re: How to fix a Tilkedrome

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I like threads about circuits, so thanks.

On the other hand, if I am allowed to say so and without the intention to offend, I find funny that this thread despises (because the posts do not comprehend) the two most significant advances in circuit layout of the 21st century.

One are spiral curves (the "snails", hahahaha), the other is the envelope of trajectories ("bleachers are too far"). I guess there is so much to explain that actually explaining why it is a waste of time. So, I trust in your explanations, instead of writing a two mile long post.

So, all I do is to ask: why? Do you have any logic behind the proposals? By logic I mean some explanation about how the "designs" influence racing. Preferably with a couple of numbers that elevate the discussion above preferences and favoritisms (this is becoming a plague in the forum).

Modern tracks are great. Most of the posts, on the other hand, with all due respect, are yet not so great as track designs.

Unless you understand the reasons behind the design, there is no way intuition is going to help. Lemme add that there are reasons for the shape of tracks and they are subtle. For starters, there are no pure circular curves in roads since the 50's.

So, for the entertainement of the forum, I give you some literature. I'm copying and pasting from a previous post, so I apologize for dead links.

- Stadium design A Daab Design Book, U$27, good. I've taken info on stands, entrances and parking from this book (more like a pamphlet, but...)

- Trends in Stadium Design: A Whole New Game Some interesting ideas and for free.

- F1 Technical Regulations, Appendix H: "Recommendations for the supervision of the road and emergency services".

Here you find rules of thumb about control room, starters platform, control posts on track, lights, and types of vehicles used (and thus, by inferrence, parking and access to track requirements).

- F1 Technical Regulations, Appendix O: "Procedures for the Recognition of Motor Racing Circuits".

Method for structure approval, some inspections and documents you have to present, list of circuit types (1-6 and ovals) and conditions for grading (very important if you do a design "by stages").

Here you have chapter 7 on circuit "conception": max length of straights (2 km), obligation of race-line oriented design (instead of using the centerline), max/min length of track and max number of starting cars (including practices) for grid design.

- FIA's "List of Requirements for the Circuit Drawing":

Specification of layers in Autocad, which gives you a clue about the types of vehicles, barriers, etc. you have to use. Includes some examples of drawings. If you ask FIA by mail, they will send you the examples in Autocad format.

- FIA's "Autocad templates with blocks and linetypes"

Includes some examples of drawings, Autocad blocks (dwg) of objects and a "blank" drawing.

- FIA's Procedures for the recognition of drag strips.

In case your design includes one, like the more recent tracks (check Bahrain, for example).

- FIA's "Recommended light signals for standing starts in circuit events"

Specs for flag lights (the ones that replace flags at some tracks) and start lights.

- Lodz-Nowosky Track design:

A project for a Formula One track, designed by two students as thesis (they might help a fellow designer), in Polish. You'll find their e-mails in the link at the bottom of the page.

- Apex's Clive Brown in a conference on circuit desing, using Power Civil

- Lewis Hamilton's perfect circuit

A mixture of curves taken from different circuits, put together by Mr. Hamilton. It might give you ideas, but it has all the characteristics of Frankenstein design. You know, Dr. Frankestein choose the best parts from cadavers and then he got a monster. It's what system engineers call "sub-optimization": it doesn't work, period. Anyway, click on "Supercircuit". He choose those curves:

1. Turn 8, Istanbul Speed Park
2. Estoril, Magny Cours
3. 130R, Suzuka
4. Eau Rouge, Spa-Francorchamps
5. Tabac, Monaco
6. Turn 1, Suzuka
7. Pouhon, Spa-Francorchamps
8. Casino Square, Monaco
9. Mergulho, Interlagos (I don't think Massa shares Hamilton's taste: at this curve he lost last championship)
10. Copse, Silverstone (7th gear, 290 kph, 4.5g)

Course Safety and Emergency Response in Motor Sport

Gives you some ideas about safety features.

Some famous designers websites:

Wilson Motorsport
Tilke
Motor Racing Design Consultants
Apex Motorsport Managements

I also recommend to race if you want to understand why the curves. There is NO way you can design a decent track unless you know both, racing and road design. You have to race in different categories. A difference between track design and car design is that your circuit has to accomodate many series. No track owner will make bussiness with you if you design a track for only one (Formula One, I pressume) race each year.
Last edited by Ciro Pabón on 15 Apr 2011, 17:35, edited 1 time in total.
Ciro

volarchico
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Re: How to fix a Tilkedrome

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Who's the author? I didn't spend a long time searching, but couldn't find "Principles of Circuit Design" on Amazon or Google. Thanks!

Caito
Caito
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Re: How to fix a Tilkedrome

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I actually like shanghai. I've played in the F12010 game and it was very fun to me. I agree that the snail in the first corner adds nothing to the circuit.


With spectator in mind one would need to create a track which provides overtaking possibiities. Mark webber said in the redbull simulator lap of shanghai that there are 3 overtaking spots. In lots of tracks there's only one, maybe two.

It would be good to create a series of corner in which two lines could be taken without big differences in time. Yes it's very difficult. But if two cars could drive side by side and then you put a corner in the other direction, you could have nice overtaking.

Not the typical 200km long straight and a hairpin in the end. That one doesn't fail though.
Come back 747, we miss you!!

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Ciro Pabón
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Joined: 11 May 2005, 00:31

Re: How to fix a Tilkedrome

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Sorry, Volarchico, I've spoken so many times about the guys...

His name is Ed Bargy. The book is called now "Features of Race Track Design". When I bought it, the name was "Principles of Race Track Design".

It's not in the Net, as far as I know. You have to take the course, I imagine. Here: http://www.edbargyracingschool.com/design.htm

If you can find it I would be very grateful if you post the link.

Definitely, I have to include among my next week project a thread on that: how to design a track. The snail brings nothing... hrumph. That might be in a puny simulator, kiddo. 8)

In a spiral curve, the braking has to be gradual and, hopefully, into the curve. The more you turn, the less you can brake, because the lateral acceleration is larger.

Try this in your sim: brake hard and then lose the brake but not all, like in "regular" curves (actually there are no more circular curves, all are spiral it is a question of how intensely spiral they are!), keep braking into the curve and finally accelerate a bit to settle the rear while you still brake. Then reverse everything at the exit.

Good luck with it, but if your sim is good, your time will be better. If you do not brake into the curve, you HAVE to take it at a speed appropriate for the smaller radius it has, that is, the one at the exit. A spiral curve forces you to vary the speed through it, if you want smaller times.

As I said that there are no pure circular curves, except in old roads, you can imagine this technique can be used in any curve, like Schumacher does (people calls it to "settle the rear" and to "feather the throttle", but the majority doesn't understand why).

The only problem for regular drivers is that you have to distinguish where the transition ends: there you find the changes in sideslope (something a simulator rarely simulate). The differences are notable, even in slight curves, but not everybody can see them.

Which one is a snail?
Image
Last edited by Ciro Pabón on 15 Apr 2011, 18:49, edited 1 time in total.
Ciro

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Pandamasque
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Joined: 09 Nov 2009, 17:28
Location: Kyiv, Ukraine

Re: How to fix a Tilkedrome

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How to fix a Tilkedrome
NUKE IT FROM THE ORBIT!
FrukostScones wrote:Image
Beat me to it! :lol:

Just_a_fan
Just_a_fan
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Joined: 31 Jan 2010, 20:37

Re: How to fix a Tilkedrome

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It's not a nuke but it would give you an equivalent headache for sure!

(It's a BLU82 "daisy cutter" using 15000lb of HE. Dropped from Hercs on pallets. Not as heavy as the large WW2 Grandslam bombs dropped by RAF Lancasters but designed for a different purpose (Grandslams were earthquake bombs, the BLU82 is a ground clearer).

Now, for decent non-radioactive ground clearance, sir needs one of these:

Image

A GBU-43B MOAB - 8.5 tons of nastiness in a 2 ton shell...
If you are more fortunate than others, build a larger table not a taller fence.

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Ciro Pabón
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Re: How to fix a Tilkedrome

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This confirms the old and well known Chinese proverb: mechanical engineers build weapons, civil build targets.

I also have a picture for this thread... ;)

Image

Allow me to quote Nick Heidfeld, on Curve 1 at Shanghai.

"You approach the first turn at high speed and enter it flat-out but then the corner increasingly tightens up and you have to shift down to second gear. Making a clean exit will be even more interesting next year when we'll be driving without traction control again."

Now, contrast the many trajectories you can find in this curve at the meleé following the start of the race, compared with a regular curve and conclude something, please.

Take in account that along the whole curve the side slope is also increasing, which explains in part Heidfeld difficulties, who said that he found the curve very interesting. However, he said he didn't liked it. I think I know why: I think that these curves are not forgiving.

Second point: think again for a moment what it means when I say that all curves are spiral, only that in this one the spiral is very noticeable, because the designer choose a very long transition.

To me, with all due respect, it means to me that you are not understanding completely the subtleties of the other curves. Of course, I might be mistaken and there could be other reasons behind the designs "correcting" the circuit that I see.

However, I believe that if you really understand how a road is built it could mean a couple of seconds per lap in a kart.

Third and final: again, which one of the curves in the picture I posted before has spiral transitions?

For some people is confusing to learn that the bottom one is the spiral one (the "snail", as you've called it). I also swear on the soul of our Father and Master Terzaghi that both curves have the same radius.

Notice how the perspective "hides" the steep descent after the curve, at the bottom of the valley. The descent is the same, but it seems to disappear.

I bet many drivers will make mistakes when judging the braking distance in the second, spiralized curve. Why? Because braking distance increases with slope and if you, as a designer, are able to "hide" the slope a bit, then... you got them, drivers.

Look at what we're losing by omitting this kind of curves. This is a slight curve (30 degrees of deflection or so) and, of course, these effects are magnified at Shanghai #1
Image

I know I have not been able to explain well in this forum how important the sideslope transition is. I also know that most people is not conscious of the steering corrections they make in the first curve (that you can find in MANY old roads made in the 70's or 60's), but they do correct the car. Believe me, you do it, but you have to watch yourself to understand how you do it.

In the second, bottom of the picture curve, you have a different feeling: the lateral acceleration of the slope is proportional to curvature. On the bottom picture curve the rear end is more settled and you don't countersteer intuitively in the entrance.

It is a not so slight difference: in the curve at the top of the image you have to steer to the left during the whole approach, because the sideslope, even in a straight part of the road, is inclining to the right gradually and this lateral twisting of the road is throwing you to the right.

If you watch yourself in an old road, you'll find that when taking the top of the image curve, during the approach you have to steer toward the left around one eight of a full circle, to keep the car on the road. Not until you reach the actual curve you stop countersteering to the left and then steer to the right to take the curve. The closer you are to the curve, the sharper the left countersteering you are forced to make.

I repeat, next time you drive on an old road, watch yourself. Then you'll understand the difference between spirals and circular curves.

All this is magnified at a "full snail" curve, but it happens at every modern curve, which has those "little snails" in the entrances. The effect depends on the magnitude of the spiralization.

Now, do you really take that in account when racing?

All I say is that you can do it when designing, to trick the less able drivers.

I know many old tracks with circular curves. Monaco is one. Catalunya is another one. I am pretty sure about the second track, as I've analyzed it a LOT. I've measured each and every curve and I have contacted the track owners to get actual sideslope plans.

Actually Catalunya is quite confusing. The old part of the track has not been modified, so it keeps the old strictly circular curves, with transitions in the straight, but also includes an "experiment" made by the designer which is the exit of Repsol. This is not an spiral but a parabolic curve, a cubic parabola, in orange.

In green, straights; in red pure circular curves; in orange cubic parabola
Image

The design of the sideslope in this curve, surprisingly, follows the rules for railroad tracks, with the end result that an optimal strategy involves to be able to push the throttle strictly proportional to the length of the curve... tricky, when you consider that the next curve is a strictly circular one with a radius of miserable 30 meters that you have to take at the incredibly slow speed (for an F1 car) of 110 kph.

To summarize, I am, frankly, enchanted every time a car goes off track at some curves in more modern circuits, not because they are pushing to the limit, but because, clearly, the driver, a professional, misjudged the curve. This is what I call a race track design.

Of course, you cannot take this to the limit, because racing tracks are also to be enjoyed by drivers, and it is not the idea to make them so uncomfortable as for them to suffer through the track subtleties, but you I hope you get my idea: being some parts (not all!) of Tilke designs true "first timers", the reception of the public has been frigid. I think they do not get the point, but there is one.

So, puhleeze, I implore you: do not propose to destroy what you don't understand. When I cut daisies I do it by hand...

I think Tilke is an artist. Not the best in the whole world, because then, who is that, but an artist he is, as good as Ed Bargy or Alan Wilson.

I'm sure that over time better designers will pose more intelligent challenges to drivers, but I am also sure that among all the lack of time I have to write a coherent and briefer post, some ideas of Mr. Tilke have now been better understood.
Ciro

Muulka
Muulka
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Joined: 13 Mar 2011, 00:04

Re: How to fix a Tilkedrome

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Well said. I didn't understand a word of it lol (Long night...), but I like people who stand up for Tilke. It's entirely possible that he's saved numerous lives over the years....

Caito
Caito
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Re: How to fix a Tilkedrome

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I got lost Ciro. With sideslope you mean the difference in height between the inner part and the outer part of the track, right? Or are you actually meaning curvature?
Come back 747, we miss you!!

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Tim.Wright
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Re: How to fix a Tilkedrome

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Ciro Pabón wrote: So, puhleeze, I implore you: do not propose to destroy what you don't understand. When I cut daisies I do it by hand...
I agree. Tilke bashing has become a popular sport by people who don't know any better and are looking for someone to blame for the fact that f1 is not a perfect racing series.

I am not a Tilke fan, nor detractor: though I find it quite pathetic that people will bash the guy with no proof that he is actually doing a bad job. Remember that he is designing to satisfy hundereds of demands ranging from technical to environmental. So if you don't like a race, it childish to think you can pin the blame on one person. Remember, the FIA are the ones putting restrictions on gradient, track camber, corner radiuses etc.

Serious question: How many other people have designed FIA grade 1 standard tracks in the last 10 years that you would say are better than the current crop of tilke tracks?
Tim
Not the engineer at Force India

mx_tifoso
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Re: How to fix a Tilkedrome

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Armchair enthusiasts know better than Tilke. Typical.
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