First off, I'm not a medical professional so this is more guesses by a layman.marcush. wrote:So I have heard of very rare occasions drivers getting seasick from their own driving (usually has to do with some malfunction of the inner ear or driving in the dark).But a lot if not all drivers suffer bad nausea in simulators ,vomitting after very short time repeatedly...must be something of the body realising that this is not real...so you are teaching your body NOT to hear on some feelings`? what if exactly those fealings were useful or even necessary for you to exploit the full potential of the car?
The simulator featured at the beginning of this post does not impart realistic forces to the driver. For instance, when you watch when the car is under braking, the cockpit pitches over, changing the vector of gravity from straight down to near horizontal. To the body, it feels just like when braking.
But we know that braking forces can easily be up to as much as 3 G's, yet using the method of pitching the nose down, it cannot be over one G.
So the eyes see something that tells the brain that the driver is experiencing 3 G's braking force, yet the simulator is only generating almost one G. The body itself feels the one G, the eyes and brain believe it's 3 G's, and when the two signals meet and aren't equal, the brain gets confused.
http://en.wikipedia.org/wiki/Motion_sicknessMotion sickness or kinetosis, also known as travel sickness, is a condition in which a disagreement exists between visually perceived movement and the vestibular system's sense of movement. Depending on the cause it can also be referred to as seasickness, car sickness, simulation sickness or airsickness.[1]