As far as i know pCars doesnt support moding. People who tried Asetto and rF2 says that AC has the looks and rF2 has the feels. I agree with that assessment but it doesnt feel that too much different when you drive. AI is pretty good on rF2 since there was a singleplayer only module. Ai quality is mod depended though. I dont have any idea of file structure of AC for moding but on rF2 its pretty detailed. Anyone interested can check these:
http://wiki.rfactor.net/index.php?title=Hdv
http://yoss.free.fr/rfactornfr/Modding_ ... .shtml#HDV
These are for rFactor 1 but its mostly the same on the second game.
Besides that rF2 has a realroad technology that creates rubber on the racing line dynamicly.
CAEdevice wrote:
- Very much time needed to import a car (many ours for me)
- Do we want a "pure" aerodynamics challenge or can we accept a deep impact of AI and random events on the results?
I think if we decide to use a simulator, it should be just for show. Ai can definetly mess things up.
CAEdevice wrote:
By the way: I can't wait for the new solver settings and the new rulebook proposals.
How about changing the intro class to GTE class style cars? One chassis without bumpers, wings, engine cover, diffuser etc.