Very good job! I wonder what would happen if we could see our races in such a 3D environementFt5fTL wrote:https://www.youtube.com/watch?v=_Brl36K-odU
I shaved off some frontal downforce because the car had massive oversteer at the entry of the corners. And i messed up the lap. Ai is way faster than me
Edit: Seems like i edited the wrong part of the video for the exterior cam. I should stop doing things when i need to sleep.
Have you imported the aero properties only or also the mechanical features (es. CoG?).I shaved off some frontal downforce because the car had massive oversteer at the entry of the corners.
The only thing that i didnt change was the suspension geometry and the tires. Since both are from a Lmp mod it should be fine. The engine has lower power output due to lack of hybrid system. I tried to compensate that with giving the engine extra 90 bhp. So instead of producing 540+144 bhp, it produces around 630 bhp. For the other features, Virtual stopwatch saved me some guessing work.CAEdevice wrote:Have you imported the aero properties only or also the mechanical features (es. CoG?).I shaved off some frontal downforce because the car had massive oversteer at the entry of the corners.
This is super cool. I really hope that some day we can easily import the cars and properties into a realistic car simulator and let the AI run the races. This would encourage some interesting fine tuning. It would be possible to sacrifice some down force and efficiency to improve drag. While it would increase the lap time, overtaking with the car would be easier due to the higher top speed. In the end that then might win. Apart from that we get nice videos instead of just numbers.Ft5fTL wrote:https://www.youtube.com/watch?v=_Brl36K-odU
I shaved off some frontal downforce because the car had massive oversteer at the entry of the corners. And i messed up the lap. Ai is way faster than me
Edit: Seems like i edited the wrong part of the video for the exterior cam. I should stop doing things when i need to sleep.
I think if we decide to use a simulator, it should be just for show. Ai can definetly mess things up.CAEdevice wrote: - Very much time needed to import a car (many ours for me)
- Do we want a "pure" aerodynamics challenge or can we accept a deep impact of AI and random events on the results?
How about changing the intro class to GTE class style cars? One chassis without bumpers, wings, engine cover, diffuser etc.CAEdevice wrote: By the way: I can't wait for the new solver settings and the new rulebook proposals.