Eh, yes and no. Some things, ballpark wheel rates and kinematic rates shouldn't be too hard. Damper curves are going to be track dependent, and probably kept internal. Compliance rates are a big deal and those are going to be proprietary.kensaundm31 wrote:Why on earth dont ISI hire someone like Steve Matchett as a temporary consultant or anyone with F1 tech experience to find out all the neccesary details. He can still tell them everything they need to know without being team specific.But again, remember that a lot of these values are probably pure guesses or severely fudged. Don't think it's in any current F1 team's best interest to be giving away suspension parameters for consumption by the public (other than some obvious things).
Really the biggest performance modifier is the tire data, which I doubt ISI would be able to get their hands on. Plus, their current tire model is not very good.
Better, according to what metric? It is hard to say exactly what the car should and shouldn't do unless you have driven itI think the problems I'm having finding a good setup are more down to the tire model and physics, the car just doesn't quite turn in the right way.
I use FSONE and they have edited the vehicle and tire model. So I've experimented with using the 2008bridgestonetire from ISI/MMG BMWF12008 and it seems a bit better.
Read, where? It is very easy, depending on the tire, on the load, etc, to have more drive/brake than cornering grip.There is more longitudinal grip than lateral grip in the ISI tire model and I read that this should be about the same, but that may not have been F1 specific.
I'd still be wary of using tire temps to tune setups in rFactor or other games. Typically they don't really capture dynamic temps well.I use weight distribution to even temperatures from front to rear.